Beware The Faerie Food You Eat Mac OS
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Tony Hawk, the legend of skateboarding, brings you into his world yet again with even more cement shredding action than ever before. Go high flying through some of the coolest skateparks in the world. Of course Faerieland would have some of the prettiest foods in Neopia. You can find many things here with a Nova, Fyora or bubble theme. Quotes Food from the Heavens!It's the Faerie Festival, and in honour of this day, I'm declaring war on Faerie Bubbles! Hey, I make them, I.
- The faerie food was brought to the Food and Drug Laboratory of the U.S. Department of Health, Education, and Welfare as part of an investigation by the Air Force’s Project Bluebook. According to the lab’s examination: The cake was composed of hydrogenated fat, starch, buckwheat hulls, soya bean hulls, wheat bran. Bacteria and radiation.
- Food for Thought Kuali. Similarly, if you’re a Mac OS user, updating to the latest OS (which is currently Mac OS Sierra) will ensure you get all the security updates and new features.
- “Apple is winning the OS wars, setting the agenda for the future of computing,” Jonny Evans writes for Computerworld. “Microsoft Windows has been dominant on PCs, but PC sales are in free fall.
Rogue |
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Developer: A.I. Design This game has hidden development-related text. |
Rogue is the game that roguelikes are like.
Monster Descriptions
This unused flavor text appears in a set of 26 resources of type MTXT (presumably for 'monster text'). The monsters' names aren't included, but the resource IDs are ASCII code for each creature's letter in classical text-based Rogue (65 = A = Aquator), making them easy to match up. Typos have been reproduced faithfully.
Aquator | This normally aquatic creature has adapted to the environment of the Dungeons of Doom by continuously spraying it's surroundings with a liquid it secretes from the top of it's head. Seems relatively harmless. |
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Bat | Fidgety, annoying creatures that seem to be lurking around every corner in the Dungeons of Doom. |
Centaur | Centaurs are peaceful creatures whose chief joys in life are eating and sleeping. When deprived of either of these things, they can be quite fierce. |
Dragon | Yendor kept a few of the behemoths in the deepest parts of the Dungeons. Besides their powerful bite, they have breath which can fry your hair at 60 feet. |
Emu | The presence of these large flightless birds in the Dungeons of Doom can only be explained by the legends of Yendor's bizzare sense of humor. Although they look harmless, they have a vicous kick. |
Venus flytrap | These prehistoric ancestors of the modern plant once ruled the planet. Now they survive only in the Dungeons of Doom. |
Griffin | Flying and clawing his way into your heart, this little fellow can render you into bird food in a matter of seconds. As you die, it will be a great comfort to know that Gryphons are mythical. |
Hobgoblin | These manlike creatures think that they own the upper levels of the Dungeons of Doom and greatly resent any intruders. They show this resentment by attempting to kill and eat any intruders they find. |
Ice monster | Yendor gathered mineral water from all over the world to make these chilling creatures. They can give you the cold shoulder from quite a distance. |
Jabberwock | Yendor was renowned for having the world's larget collection of these pernicious beasts. He was dissapointed when nobody came to see them. |
Kestral | These small falcons don't usually attack humans, but when driven by hunger and the frustration of being imprisoned in the Dungeons of Doom, they'll do anything. |
Leprechaun | These small, quick and intensely greedy creatures can not be tricked out of their gold. They can be beaten out of their gold, but they are more likely to walk away with some of your treasure. |
Medusa | Beware of this ugly beast. One look at the face of a medusa can reduce even the most experienced adventurer to a quivering pile of monster chow. |
Nymph | These sly creatures appear in the form of a human female. Once they take notice of you, guard your possesions, because nymphs have quick hands and an affinity for magical items. |
Orc | These fierce fighters were hired by Yendor to guard his underground treasure. Over the years they have come to regard the gold in the Dungeons as their own and will attack anyone seen carrying some. |
Phantom | These shadowy finds 'live' deep in the Dungeons of Doom. Watch out for them, if you can. |
Quagga | If zoologists knew that these ancestors of the modern horse lived in the Dungeons of Doom, perhaps they'd attempt its horrors, just to get a look. These have been specially bred by Yendor for their fighting ability. |
Rattlesnake | These huge snakes do not bark, so watch out for their bite. |
Slime | Slowly, over many centuries, the garbage of the dungeon began to take on a life of it's own Now these lumpy beings meander endlessly through the halls ... |
Troll | Contrary to popular myth, these are not friendly. |
Ur-vile | Rumored to have been brought in from another dimension by Yendor. A massive mouth filled with razor-sharp teeth, fists the size of basketballs and an unquenchable appetite for human flesh. Not a pretty sight. |
Vampire | Shrouded in mist, these creatures live by draining away the life essence of their victims. |
Wraith | Although these creatures appear insubstantial, there is nothing insubstantial about their attacks, which can be quite draining. |
Xeroc | Another creatured rumored to have been brought by Yendor from another dimension. As you aleady know, they have the ability to disguise themselves as almost anything. |
Yeti | Imported from the highest Himalayan peks, long confinement in the dungeon has turned these normally placid creatures into fierce killers. |
Zombie | These creatures are the reanimated bodies of the once dead adventurers who didn't quite make it out of the Dungeons of Doom. A similar fate awaits you unless ... |
CNTL resource 258 defines a button related to the missing monster examination feature, although its size is set at zero pixels:
Eye Cursor
This ResEdit screenshot shows an unused cursor, its mask, and how it would appear against various backgrounds. The pixel marked with an 'x' is its hot spot.
This might have been what you used to examine the monsters.
Photo
PICT resource 6 is this photograph.
Debugging Tools
Resources for the traditional 'wizard' debugging mode remain in the game, but there's no apparent way to activate them. In wizard mode, this menu would have been added to the menu bar...
...and the 'Create Object' command would have invoked this dialog box (DLOG 109).
Also present are two error alerts that differ in severity. ('Mr. Mctesq' is a nickname of one of the creators, short for 'Michael C. Toy, Esquire'.)
Copy Protection
In later revisions of Epyx's Rogue for PCs, a pirated copy would field monsters that dealt six times as much damage, making it difficult to survive even one level. Your tombstone would then honor 'Software Pirate, killed by Copy Protection Mafia'.
Beware The Faerie Food You Eat Mac Os 11
The Macintosh version simply refuses to start until the master disk is supplied, but the strings 'Software Pirate' and 'Copy Protection Mafia' do exist in CODE resource 256. Apparently the PC anti-piracy scheme was either abandoned, or implemented as a second layer of protection that has yet to be discovered. (The only hacked version in circulation disables all signs of copy protection.)
Hidden Rank
CODE 256 also includes a list of character ranks, from 'Guild Novice' up to 'Wizard'... and then 'Cheater'. It's unknown what it takes to receive this title.
Lore / Faery Types / Elemental Faeries / Attract Faeries / Faery Garden / Garden Dedication
Beltane is the time when nature comes alive and the Spirits of Nature are most active. It is the time when faeries are most likely to be seen. Faery folk, or the fae, are an ancient race of people who lived in the British Isles long before the Celts or the Anglo-Saxons arrived. They are believed to have descended from the Tuatha De Danann (the tribe of the goddess Dana), a magickal race who flew into Ireland in ships descending from the clouds on Beltane. They came from the four great magickal cities -- Falias, Gorias, Finias and Murias -- and brought with them the four great treasures; the Lia Fail (Stone of Destiny), the sword of Lugh, a magic spear, and the cauldron of the Dagda.
It was from these cities that the Tuatha De Dananns learned all their knowledge, skills and magick. Indeed the De Dananns were said to be unmatched in their knowledge and beauty. From them, comes the vast majority of Gods and Goddesses of the Irish Pantheon.
The enchanted dimension of Faery has existed side by side with our human one for thousands of years. It is said that there was once a time when the human and Faery worlds were one. But legend tells that our human ancestors became trapped in the physical world. They became less and less aware of what was hidden just beyond their physical sight, and the vision of the Faery became lost to them.
Types of Faeries | where to find them | what they do |
Faeries, Elves | Forests, faery hill and rings, fields and wild places, flower gardens | Dance and play. Know the magickal secrets of herbs, stones, and animals. See the future. |
Gnomes, Trolls, Dwarves | Caves and mines, under bridges, hollow hills | Know the location of precious gems and metals, and how to forge and form them. |
Brownies, Kobolds | Homes and cottages | Help and protect the family. Do chores by night. |
This chart is from Ancient Ways by Pauline Campanelli and is not a comprehensive listing.
The idea of calling the elements into our circles is a carry over from the days when the faeries were asked to participate in our magick. But elemental faeries are not merely the four alchemical elements of earth, air, fire, and water. We do them and ourselves a great disservice when we merely call them to witness our circles. These faeries have personality and individuality. They are fully sentient beings with feelings and rights. Think of that the next time you call them to your circle. It will greatly enhance your experience. Elemental faeries can, and often will, aid human work, ritual, and magick if approached properly.
The artwork to the left is 'The Pathseekerr' by Renee Yates
Attracting Faeries
Beltane and Midsummer are two particularly good times to contact the Faery world. The Faery spirit is the great force of energy moving through all things, empowering our magick.
The fae are shy creatures, made so by years of mistreatment and misunderstanding by humans. They are jealous of the physical world which contain the living, breathing, trees and plant life they so love and have so carefully reproduced in their own world. Our callous treatment of nature infuriates them.
You must work first to win their trust. Plant a faery garden as a refuge for the little folk. Leave a corner of it wild and uncultivated. Leaving out gifts of food and treasures for them is a good first step. They love ground ginger, barley, sweets, cream, and anything that glitters. Also clean water, butter, wine, honey, and bread. Never toss out faery libations like you would food for wild animals. They consider this very disrespectful. Make up a little basket of your offerings and leave them on your step, in your garden, or under a tree. Favorite faery stones are tiger's eye, peridot, jade, lava, fluorite, and especially emerald. Don't expect these gifts to disappear, as faeries are able to extract the spiritual essence of our physical gifts to them (so be sure to leave them in love and with deep respect.) You will, however, have to replace these gifts often in order to keep the faery folk hanging around.
Whatever you do to bring life to your garden will bring faeries as well. First of all, plant plants that attract bees, butterflies, and hummingbirds. This will also attract the fae. So put up hummingbird feeders, bird feeders, bird baths, bird houses, even bat houses. Small fountains, ponds, faery statues, or waterfalls are all good.
Here's a short list of plants that attract faeries to your garden:
Common yarrow, Achillea millefolium
New York aster, Aster novi-belgii
Shasta daisy, Chrysanthemum maximum
Western giant hyssop or horsemint, Agastache occidentalis
French lavender, Lavendula dentata
Rosemary, Rosemarinus officinalis
Thyme, Thymus
Fountain butterfly bush, Buddleia alternifolia
Orange-eye butterfly bush, summer lilac, Buddleia davidii
Shrubby cinquefoil, Potentilla fruitiosa
Common garden petunia, Petunia hybrida
Verbenas, vervains, Verbena
Pincushion flowers, Scabiosa caucasica
Cosmos, Cosmos bipinnatus
Common zinnia, Zinnia elegans
They also love the following plants and trees:
foxglove, primrose, ragwort, cowslips, pansies, bluebells, clover (3-leaf, not 4-leaf), St. John's wort, hazel, rowan, blackthorn, oak, willow, elder, birch, alder, apple, ash, and especially toadstools.
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Once the garden is started, you might want to ritually dedicate it as a Faery garden sanctuary. Begin by walking the around the garden with an athame pointed at its boundaries (much like casting a circle). Then sprinkle the perimeter of the garden with a branch of fir dipped in salted spring water. Finally, walk the boundaries of the garden with a lighted incense stick. (It can be left to burn in the ground when you finish.) Then with a wand of hazel, slowly walk around the garden greeting each plant with words like:
Spirits of the (insert plant name),
I welcome your presence in the garden.
Feel your love flow from your heart, down your wand, and out the end of the wand. Be sure to welcome all plants, stones, and trees. (Nature spirits are easily offended.) Conclude your ritual with these words:
In the name of the Goddess and the God,
I declare this garden a sanctuary
For the spirits of nature
And the children of the Gods.
When you are finished, leave a gift -- cookies, soda, ale, cream, or bright, shiny things like rings, beads, or stones.
from Ancient Ways by Campanelli
Visit the Faery Garden, a delightful site dedicated to the faeries.