Box Shooter (sparty100) Mac OS
This site contains user submitted content, comments and opinions and is for informational purposes only. Apple may provide or recommend responses as a possible solution based on the information provided; every potential issue may involve several factors not detailed in the conversations captured in an electronic forum and Apple can therefore provide no guarantee as to the. PCE.js Mac Plus emulator running Mac OS System 7 — a hack by James Friend. PCE.js emulates classic computers in the browser. This is a simulation of a Classic Macintosh from 1984, running System 7.0.1 with MacPaint, MacDraw, and Kid Pix. If you want to try out more apps and games see this demo.
Host OS : MacOS 10.14.3 Mojave
Virtual Box 6.0.4
Guest OS Linux Mint Mate 19 1
I am getting very slow performance on this guest, when moving windows it stutters. When playing short MP4 videos in VLC, the app goes non-responsive and is incredibly slow to respond to input.
The relevant VM settings are :-
Video RAM : 128Mg
Base Memory : 2048 Mb
Box Shooter (sparty100) Mac Os X
CPU : 2Acceleration > Virtualization : Default
Hardware virtualization : Enabled nested paging (no other option appears here)
As a point of comparison, my rather old Windows 10 PC (Core i5 3450 Ivy Bridge @ 3.10Ghz, 8Gb RAM) runs the same guest OS much better and faster.
The only difference I can see in the VM options it that my PC has the additional option of 'VT-x AMD-V' Hardware virtualization.
Can anyone advise?
Box Shooter (sparty100) Mac Os Update
Are MacBook Pros just not great for VirtualBox?How to Play:
WASD (or arrow) keys to move
Right Click to Shoot
Move the mouse to move the camera
Green Boxes Add 5 Points :)
Yellow Boxes Deduct 5 Seconds :(
White Boxes Add 5 Seconds :)
Release for www.DevGazette.Wordpress.com
This game was created as coursework for the Coursera Introduction to Game Development course.
Status | Released |
Platforms | HTML5 |
Author | nixOnItch |
Genre | Shooter |
Made with | Unity |
Tags | 3-dimensional, boxes, box-shooter, first-person-shooter, FPS, indiedevgazette, Unity, unity3d, webgl |
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It's fun. :) I think it could be improved by having a proper win and loss screens which would stop you from playing and let you restart/start the next level with a simple press of a key to not break flow. Perhaps a start screen could also be done in a similar fashion, and on which the effects of each colored block could be displayed. Also, moving with the wasd keys is a good thing to teach students how to do but there wasn't any real need to move in game. Still a great game, especially as a project for students.